Far lands

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Danger: normal
Inhabitants:

Under construction


The name "far lands" refers to a large region past the Akaptor desert and Lamina.

Very few are the people who went there and came back to the civilization to share their tale. The few who did speak of a strange damp and steamy jungle where trees and vegetation grow alongside countless crystalline formations of all size and shapes. Large white crystals pierce the canopy here and there, creating a wondrous and surreal landscape. Furthermore, traveler’s describe immense crystalline spires called Crysenthal. They dwarf even the tallest trees, soaring toward the grey sky and disappearing in the clouds.

The jungle grows on an uneven and hilly terrain of moss-covered canyons, ravines and cliffs. What exactly can be found here is largely a mystery and the stuff of legends. There are rumors speaking of fantastical beasts, of moving rocks, crystal-covered nagas, large crystalline butterflies, mini black holes appearing out of nowhere and sucking in any nearby creatures...

Magic in the Far land is wild and unpredictable, making the job of spellcaster considerably more difficult and more dangerous. Some spells will supercharge for no apparent reasons and unleash a torrent of magical energies on both the caster and their target, or just fizzle out. Primordial Magic is somewhat more reliable in the Far lands, as the region is a crossroad of several major ley lines, but it takes a very seasoned mage to be able to wield it.

Even non-magic users can feel that magic coursing through the ground and it's not uncommon for it to heavily mess with the senses of creatures who are not used to it.

Crysenthal

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