Difference between revisions of "Ascarlin mountains"

From Felarya
Jump to: navigation, search
m (same)
 
(59 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Danger : <font color = #ff9500>'''Normal'''</font>
+
{{Navbar}}
 +
 
 +
----
 +
 
 +
 
 +
__TOC__
 +
 
 +
 
 +
[[Image:ascarlinmtwiki.jpg|thumb|600px|right|Stairway to the mines]]
 +
 
 +
 
 +
Danger: <font color = #ff9500>'''Normal'''</font>
 
<br>
 
<br>
Sub zones : great ascarlin mines, great diamond mines
+
Sub zones: great ascarlin mines, great diamond mines, Madeggna throne room
 
<br>
 
<br>
Inhabitants : [[harpies#Rock Harpies|rock harpies]], [[humans]], [[Carnivorous_plants#Earth Mouth|earth mouths]]
+
Inhabitants: [[Rock Harpies|rock harpies]], [[humans]], [[Carnivorous_plants#Earth Mouth|earth mouths]]
 +
<br>
 +
Characters : <font color = #660066>'''[[Aurora]]'''</font>
  
Standing as one the highest points of the region of the map, these majestic moutains are a great place to get a glimpse of a large portion of the surrounding lands. Ascarlin moutains are famous for their wide variety of rocks and minerals and, obviously, for their huge deposit of Ascarlin.
 
  
Ascarlin, also called dreamstone, is an extremely rare gem, immensely sought. A single ascarlin is easily worth dozen diamonds and empires have declared  war on each others for just a handful of it. The stone is of a deep semi-translucent teal-blue with red veins runnin through it. It's incredibly beautiful and, socketed in magical artefacts, it can increase tenfold their power.
+
Standing as one the highest points on the map, these majestic mountains are a great place to get a view of the surrounding lands.  The Ascarlin mountains are famous for their wide variety of rocks and minerals, especially the large deposits of [[Mineralogy#Ascarlin|ascarlin]]. Also called dreamstone, Ascarlin is an extremely rare gem, greatly sought after. A single ascarlin is easily worth a dozen times that a diamond of the same size, and empires have waged wars over just a handful of them. It's a semi-translucent teal-blue stone with red veins running through it. It's incredibly beautiful and, when socketed in magical artifacts, it can increase their power tenfold.  The Ascarlin mountains are legendary on some worlds, and their name is often more famous than Felarya's.  They attract many people from foreign worlds and their resources are the basis of power for the great city of [[Negav]] that lies at their feet.  The mountains are riddled with mines, tunnels and small underground cities.  
  
Ascarlin moutains are legendary on some worlds, and their name are often even more renowned than Felarya itself. They attract many people from foreign worlds and are the base of the power of the great [[Negav]] city next to them. The moutains are riddled by mines, tunnels and troglodytic cities.
+
Despite the intense [[humans|human]] activity inside, the exterior of the mountains is surprisingly devoid of any trace of human civilization, aside from a few outside passageways.  Few predators live there but those that do are dangerous. [[Rock Harpies|Rock harpies]] in particular pose a big threat to reckless miners, with their huge appetite and fearsome wind-based magic.
 
+
Despite the intense human activity inside, the exterior of the moutains is surprisingly void of any trace of civilisation. few predators live around but they are dangerous. [[harpies#Rock Harpies|Rock harpies]] in particular pose an enormous threat to reckless miners, with their huge appetite and fearsome wind-based magic,
+
  
  
 
== Great diamond mines ==
 
== Great diamond mines ==
Danger : <font color = #008800>'''Low'''</font>
+
Danger: <font color = #008800>'''Low'''</font>
 
<br>
 
<br>
Inhabitants : under construction
+
Inhabitants: [[Fauna#Shadow Fish|shadow fishes]], [[humans]]
  
 +
An expansive network of winding tunnels, dug by humans in the upper to middle parts of the Ascarlin mountains, and riddled with veins of diamonds.  Over the course of many long years, activity here has decreased in favor of the more profitable ascarlin mines, but because of a recent surge in predator activity there, many miners have come back these much safer mines. Indeed, aside from some [[Fauna#Shadow Fish|shadow fish]] dwelling in the deepest parts, the tunnels are mostly empty of any dangerous creatures.  The main danger comes from the [[Rock Harpies|Rock harpies]] that fly over the mountains and will sometimes vacuum whatever is inside tunnels that breech the surface, or attack outside structures and passageways.  Both the diamond mine and the ascarlin mine share an entrance, a reinforced tunnel that is next to Negav, within the radius of protection of the Isolon eye.
  
 
== Great ascarlin mines ==
 
== Great ascarlin mines ==
Danger : <font color = #ff9500>'''Hazardous'''</font>
+
Danger: <font color = #ff9500>'''Hazardous'''</font>
 
<br>
 
<br>
Inhabitants : [[succubi#Silver Succubi|silver succubi]], [[succubi#Fire Succubi|fire succubi]], various demons ( slave imp, taskmaster, [[Fauna#Cerberus|cerberus]] ), [[Minor races#Elementals|earth elementals]], [[Fauna#Night Anemone|night anemones]], [[Fauna#Shadow Fish|shadow fishes]], [[Fauna#Glophorbia|glophorbias]]
+
Inhabitants: [[humans]], [[Silver Succubi|silver succubi]], [[Fire Succubi|fire succubi]], [[Earth Elementals|earth elementals]], [[Fauna#Night Anemone|night anemones]], [[Fauna#Shadow Fish|shadow fishes]], [[Fauna#Glophorbia|glophorbias]], [[Lucicamps|lucicamps]], [[demons|various demons]], [[demons#Antithronos|antithronos]]
 +
<br>
 +
Characters : <font color = #660066>'''[[Iridan]]'''</font>
 +
 
 +
 
 +
The upper section of the mine is brimming with activity.  Miners, Negavian guards, merchants, wizards, and adventurers from every world are gathered there, chatting, forming plans, and buying artifacts.  Once you go deeper into the mines however, past the powerful protective magical wards, the place becomes eerier. It's an immense network of long, wide, winding tunnels seemingly stretching endlessly through the mountain and under. The walls are covered by strange fungi, some of them glowing faintly. Only solid teams dare to venture there.  It's common for them to hire powerful wizards and mighty mercenaries to escort them along the way, to and from the excavating sites, for going this deep is very dangerous. In their frenzy to extract the precious ascarlin, the [[humans|human]] miners have dug too deep and attracted the attention of the many strange, dangerous, and hungry creatures that dwell in these depths; countless miners have fallen prey to them.  Some vicious demonic monsters roam the deeper parts of the mine as well. There is even tales of whole tunnels suddenly turning to flesh, becoming the digestive track of an [[Earth Elementals|earth elemental]], trapping the helpless miners inside.
 +
 
 +
The deeper you go, the stranger the environment become and the more unbearable the heat gets. At first people believed it was due to some intense volcanic activity. yet there is no lava, tremors, or any of the other normal signs of it. The sweltering atmosphere has now been confirmed to come from an open portal to an infernal dimension.
 +
 
 +
== Madeggna throne room ==
 +
Danger: <font color = #ff9500>'''Normal'''</font>
 +
<br>
 +
Inhabitants: [[Silver Succubi|silver succubi]], [[Fire Succubi|fire succubi]]
 +
 
 +
When you arrive in the Madeggna throne room, the oppressive, dark tunnels suddenly give way to a very large and majestic chamber. The place is well lit, with large candles, and some cracks and narrow clefts piercing the walls and leading directly to the outside, bathing the room in a gentle dim light. A lush and colorful vegetation grow all over the room, on top of stone statues and other ornaments decorating the place. At the end of the room stands a massive throne, made for a giant being. The throne seems very ancient, with many cracks and some ivy growing on its chipped surface. A series of small streams flow through the room, coming from one wall next to the throne, and filling the quiet atmosphere with their gentle flowing noise.
 +
 
 +
The place is definitely charming and very relaxing. It's not really safe however, as the throne is sometimes occupied by one of the giant [[succubi]] of the zone, who sometimes decide to take a nap to digest the prizes of a successful hunt in the gentle tranquility of the place. Who Madeggna was and why this throne was created is unknown.
 +
 
 +
 
 +
 
 +
== Black Falls Pass ==
 +
Danger: <font color = #ff9500>'''Normal'''</font>
 +
<br>
 +
Inhabitants:
 +
 
 +
Among the maze of tunnels and hidden paths criss-crossing the Ascarlin mountains, the Black Falls Pass is the largest. It's a very long tunnel that was probably dug ages ago and whose purpose has been largely forgotten. Some people speculate it was used as a transit passage between two cities now long gone. Its existence was uncovered only a few decades ago by a courageous party of adventurers.
 +
 +
The entrance of the Black Falls Pass is situated west of [[Nekomura]]. It runs along the northern side of the mountains, eventually leading to the eastern portion of the [[Lake of illusions]], just next to a choice fishing spot.
 +
The Tunnel is a good 3 meters wide, carved within the rock, with a varying height. It looks very ancient, judging by the smoothness of the walls, and one has to admire how well it has stood the test of time.
 +
 
 +
It probably used to be extensively lit by small fragments of luminescent gems and phosphorescent moss, but it's now completely dark. It's a dangerous and unsettling place, with strange sounds echoing in the darkness. Some claim it's actually haunted. While this is probably not true, there are definitely all sorts of unpleasant creatures lurking within, and straying from the main path is a sure way to get lost with no hope of ever seeing the light of day ever again.
 +
The tunnel is clearly a faster way to travel from [[Negav]] to the Lake of illusion, but the thought of being trapped deep inside of a miles-long dark passageway tends to scare most people away. However it offers an alternative to brave adventurers who prefer to choose the fear of the dark and the creatures lurking within over the danger of the jungle and its voracious predators.
 +
 
 +
Plans have been formulated in [[Negav]] to fix and patrol the tunnels but the distance to cover and the many disappearances have keep the project in limbo. There are rumors of similar [[Underground|tunnels]] hidden in many parts of Felarya.
  
At first sight, this immense network of tunnels is brimming with activity. Miners, Negavian guards, adventurers from every worlds, merchants, wizards are gathered there, chatting, forming plans, buying artefacts... But once you goes past the magical wards, to the deeper sections where lies the ascarlin, the activity suddenly decreases dramatically.
 
  
Only solid teams of miners dare to venture there. It's not rare to have them hire powerful wizards and mighty mercnaries along the way to escort them. In their frenzy to extract the precious gem, humans have digged too far and caught the attention of many strange and very dangerous creatures dwelling in the depths. Since then, innumerable miners have become preys to them.
 
  
Some demonic monsters roam the deeper parts of the mine and, sometimes, a whole tunnel will suddenly turn to flesh, becoming the digestive track of an earth elemental and trapping the miners inside..
 
  
At first, the ubearable heat of the deeper tunnels was thought to be due to volcanic activity yet there is no lava, tremors, or any normal signs of it. The sweltering atmosphear may come instead from an open portal to a place of extreme heat..
 
  
  
* credits to XLRP for the base idea
+
* credits to XLRP for some ideas to develop the Ascarlin mines and to Archmage Bael for the Black Falls Pass idea.
  
 
[[Category:locations]]
 
[[Category:locations]]

Latest revision as of 05:42, 13 August 2014

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles



Stairway to the mines


Danger: Normal
Sub zones: great ascarlin mines, great diamond mines, Madeggna throne room
Inhabitants: rock harpies, humans, earth mouths
Characters : Aurora


Standing as one the highest points on the map, these majestic mountains are a great place to get a view of the surrounding lands. The Ascarlin mountains are famous for their wide variety of rocks and minerals, especially the large deposits of ascarlin. Also called dreamstone, Ascarlin is an extremely rare gem, greatly sought after. A single ascarlin is easily worth a dozen times that a diamond of the same size, and empires have waged wars over just a handful of them. It's a semi-translucent teal-blue stone with red veins running through it. It's incredibly beautiful and, when socketed in magical artifacts, it can increase their power tenfold. The Ascarlin mountains are legendary on some worlds, and their name is often more famous than Felarya's. They attract many people from foreign worlds and their resources are the basis of power for the great city of Negav that lies at their feet. The mountains are riddled with mines, tunnels and small underground cities.

Despite the intense human activity inside, the exterior of the mountains is surprisingly devoid of any trace of human civilization, aside from a few outside passageways. Few predators live there but those that do are dangerous. Rock harpies in particular pose a big threat to reckless miners, with their huge appetite and fearsome wind-based magic.


Great diamond mines

Danger: Low
Inhabitants: shadow fishes, humans

An expansive network of winding tunnels, dug by humans in the upper to middle parts of the Ascarlin mountains, and riddled with veins of diamonds. Over the course of many long years, activity here has decreased in favor of the more profitable ascarlin mines, but because of a recent surge in predator activity there, many miners have come back these much safer mines. Indeed, aside from some shadow fish dwelling in the deepest parts, the tunnels are mostly empty of any dangerous creatures. The main danger comes from the Rock harpies that fly over the mountains and will sometimes vacuum whatever is inside tunnels that breech the surface, or attack outside structures and passageways. Both the diamond mine and the ascarlin mine share an entrance, a reinforced tunnel that is next to Negav, within the radius of protection of the Isolon eye.

Great ascarlin mines

Danger: Hazardous
Inhabitants: humans, silver succubi, fire succubi, earth elementals, night anemones, shadow fishes, glophorbias, lucicamps, various demons, antithronos
Characters : Iridan


The upper section of the mine is brimming with activity. Miners, Negavian guards, merchants, wizards, and adventurers from every world are gathered there, chatting, forming plans, and buying artifacts. Once you go deeper into the mines however, past the powerful protective magical wards, the place becomes eerier. It's an immense network of long, wide, winding tunnels seemingly stretching endlessly through the mountain and under. The walls are covered by strange fungi, some of them glowing faintly. Only solid teams dare to venture there. It's common for them to hire powerful wizards and mighty mercenaries to escort them along the way, to and from the excavating sites, for going this deep is very dangerous. In their frenzy to extract the precious ascarlin, the human miners have dug too deep and attracted the attention of the many strange, dangerous, and hungry creatures that dwell in these depths; countless miners have fallen prey to them. Some vicious demonic monsters roam the deeper parts of the mine as well. There is even tales of whole tunnels suddenly turning to flesh, becoming the digestive track of an earth elemental, trapping the helpless miners inside.

The deeper you go, the stranger the environment become and the more unbearable the heat gets. At first people believed it was due to some intense volcanic activity. yet there is no lava, tremors, or any of the other normal signs of it. The sweltering atmosphere has now been confirmed to come from an open portal to an infernal dimension.

Madeggna throne room

Danger: Normal
Inhabitants: silver succubi, fire succubi

When you arrive in the Madeggna throne room, the oppressive, dark tunnels suddenly give way to a very large and majestic chamber. The place is well lit, with large candles, and some cracks and narrow clefts piercing the walls and leading directly to the outside, bathing the room in a gentle dim light. A lush and colorful vegetation grow all over the room, on top of stone statues and other ornaments decorating the place. At the end of the room stands a massive throne, made for a giant being. The throne seems very ancient, with many cracks and some ivy growing on its chipped surface. A series of small streams flow through the room, coming from one wall next to the throne, and filling the quiet atmosphere with their gentle flowing noise.

The place is definitely charming and very relaxing. It's not really safe however, as the throne is sometimes occupied by one of the giant succubi of the zone, who sometimes decide to take a nap to digest the prizes of a successful hunt in the gentle tranquility of the place. Who Madeggna was and why this throne was created is unknown.


Black Falls Pass

Danger: Normal
Inhabitants:

Among the maze of tunnels and hidden paths criss-crossing the Ascarlin mountains, the Black Falls Pass is the largest. It's a very long tunnel that was probably dug ages ago and whose purpose has been largely forgotten. Some people speculate it was used as a transit passage between two cities now long gone. Its existence was uncovered only a few decades ago by a courageous party of adventurers.

The entrance of the Black Falls Pass is situated west of Nekomura. It runs along the northern side of the mountains, eventually leading to the eastern portion of the Lake of illusions, just next to a choice fishing spot. The Tunnel is a good 3 meters wide, carved within the rock, with a varying height. It looks very ancient, judging by the smoothness of the walls, and one has to admire how well it has stood the test of time.

It probably used to be extensively lit by small fragments of luminescent gems and phosphorescent moss, but it's now completely dark. It's a dangerous and unsettling place, with strange sounds echoing in the darkness. Some claim it's actually haunted. While this is probably not true, there are definitely all sorts of unpleasant creatures lurking within, and straying from the main path is a sure way to get lost with no hope of ever seeing the light of day ever again. The tunnel is clearly a faster way to travel from Negav to the Lake of illusion, but the thought of being trapped deep inside of a miles-long dark passageway tends to scare most people away. However it offers an alternative to brave adventurers who prefer to choose the fear of the dark and the creatures lurking within over the danger of the jungle and its voracious predators.

Plans have been formulated in Negav to fix and patrol the tunnels but the distance to cover and the many disappearances have keep the project in limbo. There are rumors of similar tunnels hidden in many parts of Felarya.




  • credits to XLRP for some ideas to develop the Ascarlin mines and to Archmage Bael for the Black Falls Pass idea.