Difference between revisions of "Fauna"

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The felayan fauna is composed by many species from many worlds which make it very varied and unpredictable.
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'''- Commons creatures :'''
 
'''- Commons creatures :'''
  
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Spine beetles typically dwell in dark, wet places such as caves and tunnels. They live in mobile swarms sometime reaching into the thousands. They can digest anything they find, from grass to the flesh of other creatures. If attacked they will band together and strike back, using the spines on their backs which they can launch with great accuracy and are coated with deadly poison. Their large mandibles can crush even reinforced steel. Their tough shells can withstand most physical attacks, though sharp objects can cut through if it hits a joint.
 
Spine beetles typically dwell in dark, wet places such as caves and tunnels. They live in mobile swarms sometime reaching into the thousands. They can digest anything they find, from grass to the flesh of other creatures. If attacked they will band together and strike back, using the spines on their backs which they can launch with great accuracy and are coated with deadly poison. Their large mandibles can crush even reinforced steel. Their tough shells can withstand most physical attacks, though sharp objects can cut through if it hits a joint.
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*[[carnivorous plants]]
  
  

Revision as of 13:45, 21 May 2007

The felayan fauna is composed by many species from many worlds which make it very varied and unpredictable.


- Commons creatures :


  • Kensha Beast:

Size: Males 29” Females 27”
Threath : hight

Kensha beasts are one of the dominant predators in Felarya forests. Essentially enormous wolves, they hunt in packs of 4 to 12 beasts, of which ¾ are female. Females will hunt alone on occasion, especially if their pack has fought off a territorial challenge, which usually injure many pack members. Attacks typically involve two beasts chasing their prey into the waiting jaws of the others. Single attacks are fast and depend heavily on surprise when stalking larger prey. Their claws contain a paralyzing poison that can kill in large doses, as well as large fangs which can crush the tough exoskeletons of some of their prey.


  • Spine Beetle:

Size: Males 10” Females 9”
Threath : hight

Spine beetles typically dwell in dark, wet places such as caves and tunnels. They live in mobile swarms sometime reaching into the thousands. They can digest anything they find, from grass to the flesh of other creatures. If attacked they will band together and strike back, using the spines on their backs which they can launch with great accuracy and are coated with deadly poison. Their large mandibles can crush even reinforced steel. Their tough shells can withstand most physical attacks, though sharp objects can cut through if it hits a joint.



- In swamps :


  • Silvers scorpions:

Size: 6 inches
Threat : hight

small but venomous scorpions who dig themselves in the mud. They live in huge swarm and are able to suddenly appear in great synchronization, surround a prey and overwhelm it with their number an paralyzing venom. These creatures are absolutely scary because the more numerous they are, the more clever they become. Large groups of them seem to acquire a elaborated sense of tactic involving hit-and-run, ambush, diversion, lure, sacrifice, surrounding and so...


  • Giant mud slugs:

Size: from 60-80”
Threat : hight

like scorpions they lurk in the mud but they dig whole networks of tunnels in it. Their tunnels don't colapse behind them because of a substance they secrete wich solidify the mud for hours. They have very developed senses that allow them to emerge with a great precision, swallow a prey, and go back into hiding in one instant. Because of their monstrous size, they would have no problem to swallow a vehicle whole.


  • Saurotaurans:

Size: 10”
Threat : moderate

a sort of scaled spiked centaur with a crocodile head and lizard tail. They are amphibious creatures who lives in tribes. They use primitive weapons and tools such as swords, bow, lances and shield. They are known for their love of traps, such as holes in the ground etc.. Most of them are linked to dryads. They worship them and offer them prisonners as sacrifices.


  • Storm-seeker:

Size: 13 inches
Threat : low - hight for vehicles

Strangely shaped red birds. During a storm they attract lightning with their beaks and "store" it into them. Later they can blast it at targets with a great precision. They are quite rare in swamps but they would be one of the most potent threat for any vehicles... They are small, agile, attacks in pack and their blast could cause great damage to machines. They would not destroy their target but totally disable and immobilize it which is very dangerous in Felarya swamps.


  • fog butterfly:

Size: 40”
Threat : minimal

A huge but totally harmless creatures for humans. They feed on birds. They are still scary if you never encountered them before.


- In moutains:


  • Snow Tigers:

Size: 7” - 15” on there hind legs
Threat : hight

White fur covered tigers found in the frigged Felaryan mountains. These intelligent beasts generally live in clans of 3-7, and are very loyal to one another, but are equally distrusting of other clans. the Intrepid human explorer has much to fear from them as they are not easily tricked; and posses superior strength.


  • Lermenin:

Size: 1”
Threat : none

"small, white, furry ,and the cutest things on or off the mountain. Somewhat cranky though… did you ever lose anything on the mountain that you didn’t think you should have? Something shiny or round? Cause if you did it was most likely them.” (Gwen) Swept into Felarya by chance these are incredibly intelligent and devious little creatures. they are small, about the size of a large cat, they resemble a earth ferret in some ways... but would not be confused for one. needless to say they are at the bottom of the food chain and depend on cunning to survive; they also live in the small crevices in the rock to small for other creatures.


- In lake of illusions:


  • Thaniathan

Size: 47”
Threat : hight

The Thaniathan is apparently a one of a kind beast that lives in the Lake of Illusion, waiting for Prey to be drawn by the Lake's power. It usual form of attack is to wait until the creature is as deep as they can go, then to swim up rapidly under them, hitting them with all it's strength, usually stunning them and knocking them high into the air. It then catchs and swallows them whole, or if the creature is larger then the Thaniathan, it will bite. If it's saliva gets into a creatures bloodstream, say via a bit, the creature is almost instantly paralyzed until the saliva has run it's course. It's impossible to tell how long this takes, because the creatures are soon eaten afterward. The Thaniathan will eat anything that's alive and meaty, and it's hard scales protect it from most any form of normal attack.

This creature is capable of staying completely still for months at a time, and it's digestion is slow enough that it can survive that long with no food.


- In deeper Felarya:


  • Dimension Hopping Dragons:

Size: 90-110”
Threat : hight

Dimension Hopping Dragons or D.H. Dragons are from their homeworld SanDrag (mostly called Drag). They are able to hop in and out of dimensions at will and some of them warped themselves to Felarya and set up residence in the Deeper Region. They're quite intelligent and will attack anything that they think can put up a decent fight...and sometimes try to eat it. In fact, they'll pretty much eat anything that is alive, which can lead to problems regarding they're own health on rare occasions. Most of the time they'll eat whatever dimensional creature that is around, but sometimes they might get eaten by a stronger predator. They are friends to humans, mainly because SanDrag has them too, but that doesn't mean that they won't eat one every now and then.

D.H. Dragons range from 90ft.-110ft. and have a spiked back, really sharp claws, sharp teeth and strong tails. The males have dark blue scales while the females have a lighter shade of blue scales, smaller spikes and a spike on the tip of their tails.

They are endowed with some magic but it's rarely used and most of them have some magic resistance (unlike their much stronger King counterparts). However some of them don't have any resistances at all. Unlike most dragons they don't have wings, but some of them can use levitation magic to help them fly. Most of them can breath a white flame that is Inverted Flame that is perfectly fused with Inverted Lightening called the Fused Flame Breath. Some of them don't develop that balanced and their breath attack has mostly lightening in it, it's called the Inverted Lightening Breath. Both are painful and hurt both your body and your soul, but if a creature can absorb the normal version of those elements then just there soul will be hurt which is even worse and it can temporarily paralyze the victim. One main flaw of their's is that some of them develop too fast and their bodies never acquired the magic resistance or the breath attack, but make do with what they got even if they're sometimes teased by others. If you manage to kill one then you must be really skilled because they are tough to kill however they hate ice magic.


  • Dimensional trappers:

Size: unknown
Threat : hight

Think angler fish. Suddenly you see a landscape like paradise. It's not an illusion but a real gate opened to this world. You step in the gate but by doing so you are eaten by the creature that opened the gate and waited in dimensions between Felarya and the "paradise" world. Trappers are very dangerous because the creature isn't physically here : it lurks between dimensions. However if you are careful and you know their existence they are easy to detect : they are not very clever and show you always part of the same world wich is abnormally fantastic and would looks odd even in the most beautiful parts of Felarya.


  • Vortex tigers:

Size: 7” but vary a lot
Threat : hight

They seem like a big but normal tiger, save they are white, have curious pattern on their fur and have antennas. When they attack they somewhat become a sort of black hole shaped in a form of a tiger. They powerfully vacuum and suck everything that is nearby into them. Then they become normal again. They are extremely dangerous creatures because when they are in blackhole form they can still move, change their size and they are not solid : shooting at them would be useless.


  • Flying squid :

Size: 400-500”
Threat : very hight

They are rare immense squid-like creature that slowly float in the air next to the summit of the trees and capture and eat any creatures beneath them with their long tentacles.


- Others:


  • Umbras:

Size: vary
Threat : medium

Long thought extinct in the Felaryan jungle. They are still only relatively few in number ( About several dozen are suspected to exist currently), but even one Umbra is enough to decimate an entire village if the idea ever gripped it.

However, Umbras are relatively without concious thought. The majority of their limited intelligence is focused into a very sharp cunning. Because of their unique physiology, like the jungle itself, their form is never completely fixed. Continually phazing in and out of the dimensions of Felarya has had the effect of essentially making the beasts shape shifters to a limited degree. In their true form, you could describe them as a sort of shadowy fog. Although unable to change their colours, Umbras are able to briefly imitate any prey they have recently absorbed. However, due to their highly rapid digestive system, the imitation often appears rotten ad degenerated. Thus the most common tactic an Umbra will employ for luring its prey will be to conceal its dark shadowy form in the roots of a tree, or on the ceiling of a cave, and wait for a living creature to approach before surrounding and envelopping it.

Umbras can stretch to remarkably long lengths, and because of their weightlessness they are able to travel with blinding speed through the air like a cloud. Strangely, their semi-corporeal form is as equally a drawback as it is an advantage. For example a strong wind can be very annoying for them. Though great speed and cunning is granted, they are encumbered by having only a very small tolerance for injury. Though able to withstand blows from anything human sized and below, larger creatures like Nagas or even the magically gifted fairies will give the simple minded Umbras cause to flee.

That said, if an Umbra does find suitable prey, they will pursue them relentlessly over the course of almost a year, feeling an un-natural instinct to remove all evidence of their existance by destroying any who have seen them. Those who have claimed to have seen an Umbra are usually cast out from society due to the bad luck that the more superstitious people will see as surrounding them.