Evernight forest

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Revision as of 13:05, 24 September 2007 by Oldman40k2003 (Talk | contribs) (Grammer stuff, and I reworded a sentence to make it feel less "clunky" to me.)

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Danger: Hazardous
Sub zones: Tenebra maze
Inhabitants: abyssal slugs, shadow fishes, glophorbias, shadow dryads, night anemones, solar serpents, lightseekers, flash medusas


The trees here have foliage so thick that it plunges the whole area into perpetual darkness. When you enter this zone you wonder whether it's a forest or a cavern... The only sources of light are the glowing vegetation and some very rare and dazzling spots where sunlight manages to breach the forest canopy. Very strange creatures roam this zone and some of the basic laws of physics seem to be altered, making the fauna here especially unpredictable.

Any adventurers who wish to travel through this forest will need some means of seeing in the dark, such as night vision or infrared goggles, otherwise they won't even see what eats them...


Tenebra maze

Danger: High
Inhabitants: abyssal slugs, shadow fishes


Under construction.