Difference between revisions of "Evernight forest"

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Danger : hazardous<br>Sub zones : <br>Inhabitants : Abyssal slugs, shadow fishes, shadow dryads, night anemonaes, dark saurotorans, willow wisp
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Danger : hazardous<br>Sub zones :Tenebra maze <br>Inhabitants : Abyssal slugs, shadow fishes, shadow dryads, night anemonaes, dark saurotorans, solar serpents, lightseekers, flash medusaes
  
  
The trees of this zone have a foliage so tick that it plunge the whole area in a never ending night. The only source of light is the glowing vegeatation. Very strange creatures roam this zone and some basic laws of physics seem altered here, making the fauna especially unpredictable here.
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The trees here have a foliage so thick that it plunges the whole area in a pitch black and never ending night. The only source of light is the glowing vegetation. Very strange creatures roam this zone and some basic laws of physics seem altered, making the fauna especially unpredictable here.
  
Any adventurers who wish to travel this forest need some kind of night vision or night googles otherwise he won't even see what eats him...
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Any adventurer who wish to travel this forest need some kind of night vision or infrared googles otherwise he won't even see what eats him...
  
  
 
[[Category:locations]]
 
[[Category:locations]]

Revision as of 13:20, 27 May 2007

Danger : hazardous
Sub zones :Tenebra maze
Inhabitants : Abyssal slugs, shadow fishes, shadow dryads, night anemonaes, dark saurotorans, solar serpents, lightseekers, flash medusaes


The trees here have a foliage so thick that it plunges the whole area in a pitch black and never ending night. The only source of light is the glowing vegetation. Very strange creatures roam this zone and some basic laws of physics seem altered, making the fauna especially unpredictable here.

Any adventurer who wish to travel this forest need some kind of night vision or infrared googles otherwise he won't even see what eats him...