Difference between revisions of "Ascarlin mountains"

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m (Great ascarlin mines)
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Danger: <font color = #ff9500>'''Hazardous'''</font>
 
Danger: <font color = #ff9500>'''Hazardous'''</font>
 
<br>
 
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Inhabitants: [[succubi#Silver Succubi|silver succubi]], [[succubi#Fire Succubi|fire succubi]], various demons, [[Minor races#Elementals|earth elementals]], [[Fauna#Night Anemone|night anemones]], [[Fauna#Shadow Fish|shadow fishes]], [[Fauna#Glophorbia|glophorbias]]
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Inhabitants: [[succubi#Silver Succubi|silver succubi]], [[succubi#Fire Succubi|fire succubi]], various demons, [[Elementals|earth elementals]], [[Fauna#Night Anemone|night anemones]], [[Fauna#Shadow Fish|shadow fishes]], [[Fauna#Glophorbia|glophorbias]]
  
  
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That's not the case, but only solid teams of miners dare to venture there.  It's not uncommon for them to hire powerful wizards and mighty mercenaries to escort them, for going this deep is very dangerous.  In their frenzy to extract the precious ascarlin, the human miners have dug too deep and attracted the attention of the many strange, dangerous, and hungry creatures that dwell in these depths.  Innumerable miners have fallen prey to them.
 
That's not the case, but only solid teams of miners dare to venture there.  It's not uncommon for them to hire powerful wizards and mighty mercenaries to escort them, for going this deep is very dangerous.  In their frenzy to extract the precious ascarlin, the human miners have dug too deep and attracted the attention of the many strange, dangerous, and hungry creatures that dwell in these depths.  Innumerable miners have fallen prey to them.
  
Some demonic monsters roam the deeper parts of the mine and, sometimes, a whole tunnel will suddenly turn to flesh, becoming the digestive track of an earth elemental and trapping the miners inside.
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Some demonic monsters roam the deeper parts of the mine and, sometimes, a whole tunnel will suddenly turn to flesh, becoming the digestive track of an earth [[Elementals|elemental]] and trapping the miners inside.
  
 
At first, the unbearable heat of the deeper tunnels was thought to be due to volcanic activity and yet there is no lava, tremors, or any other of the normal signs of it.  The sweltering atmosphere may instead come from an open portal to a place of extreme heat.
 
At first, the unbearable heat of the deeper tunnels was thought to be due to volcanic activity and yet there is no lava, tremors, or any other of the normal signs of it.  The sweltering atmosphere may instead come from an open portal to a place of extreme heat.

Revision as of 06:23, 29 December 2007

Danger: Normal
Sub zones: great ascarlin mines, great diamond mines
Inhabitants: rock harpies, humans, earth mouths


Standing as one the highest points on the map, these majestic mountains are a great place to get a view of the surrounding lands. The Ascarlin mountains are famous for their wide variety of rocks and minerals, especially the large deposits of Ascarlin.

Ascarlin, also called dreamstone, is an extremely rare gem, immensely sought. A single ascarlin is easily worth a dozen times that a diamond of the same size, and empires have waged war for just a handful of them. Ascarlin is a semi-translucent teal-blue stone with red veins running through it. It's incredibly beautiful and, when socketed in magical artifacts, can increase their power tenfold.

The Ascarlin mountains are legendary on some worlds, and their name is often more famous than Felarya's. They attract many people from foreign worlds and their resources are the base of power for the great city of Negav that lies at their base. The mountains are riddled with mines, tunnels and underground cities.

Despite the intense human activity inside, the exterior of the mountains is surprisingly devoid of any trace of human civilization. Few predators live there but those that do are dangerous. Rock harpies in particular pose an enormous threat to reckless miners, with their huge appetite and fearsome wind-based magic.


Great diamond mines

Danger: Low
Inhabitants: shadow fishes,

Under construction

Much less deep in the moutain than the ascarlin mine.

Still dangerous because of thugs and a few monsters


Great ascarlin mines

Danger: Hazardous
Inhabitants: silver succubi, fire succubi, various demons, earth elementals, night anemones, shadow fishes, glophorbias


The upper section of this immense network of tunnels is brimming with activity. Miners, Negavian guards, merchants, wizards, and adventurers from every world are gathered there, chatting, forming plans, and buying artifacts. But once your go deeper into the mines, past the protective magical wards the place seems be be abandoned.

That's not the case, but only solid teams of miners dare to venture there. It's not uncommon for them to hire powerful wizards and mighty mercenaries to escort them, for going this deep is very dangerous. In their frenzy to extract the precious ascarlin, the human miners have dug too deep and attracted the attention of the many strange, dangerous, and hungry creatures that dwell in these depths. Innumerable miners have fallen prey to them.

Some demonic monsters roam the deeper parts of the mine and, sometimes, a whole tunnel will suddenly turn to flesh, becoming the digestive track of an earth elemental and trapping the miners inside.

At first, the unbearable heat of the deeper tunnels was thought to be due to volcanic activity and yet there is no lava, tremors, or any other of the normal signs of it. The sweltering atmosphere may instead come from an open portal to a place of extreme heat.


  • credits to XLRP for the base idea