Difference between revisions of "Islands of the Shimmering sea"

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Iracal Island lies in a very unstable zone of Felarya. As a result, it is surrounded by a sort of bubble of distorted space, time, and light. This field, is significant enough to make the island appear considerably smaller than it actually is. The radius of the field is said to reach a considerable distance around the island. Passing through the field to leave, or land, on the Island can have unpredictable and possibly dangerous effects. Some have reported a change in age ranging from 10 to 20 years, while others have vanished completely.  These fatals occurrences are actually rare, but it's enough to deter the natives from attempting to escape the bubble, especially considering they still have to cross water patrolled by hungry [[Chlaenas]] just to reach the field. This has led many people regarding travel involving Iracal Island as a one way trip.
 
Iracal Island lies in a very unstable zone of Felarya. As a result, it is surrounded by a sort of bubble of distorted space, time, and light. This field, is significant enough to make the island appear considerably smaller than it actually is. The radius of the field is said to reach a considerable distance around the island. Passing through the field to leave, or land, on the Island can have unpredictable and possibly dangerous effects. Some have reported a change in age ranging from 10 to 20 years, while others have vanished completely.  These fatals occurrences are actually rare, but it's enough to deter the natives from attempting to escape the bubble, especially considering they still have to cross water patrolled by hungry [[Chlaenas]] just to reach the field. This has led many people regarding travel involving Iracal Island as a one way trip.
  
To the south east of the island stand the massive mount Litocoro and the Torin city. The northern part is covered by a large forest, while the south
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To the south east of the island stands the massive mount Litocoro and Torin city. The northern part is covered by a large forest, while the south give way to plateaux and highlands. Iracal Island has seen many battles between [[Sphinxes]] and [[Harpies]]. The latest war between them has started long ago, and is being fought over the summit of Mount Litocoro, the highest point of the island. The mountain's size and its virtually flat top make it an ideal location for the giant predators to call home. The two feuding races have come to view its ownership as a symbol of dominance. The harpies are definitely in control though,  the upper hand, it was not the predators that set foot on the summit first, but it was the humans that were the proud owners of this mountain top for many years.
 
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The place has seen many battles between [[Sphinxes]] and [[Harpies]].
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High above the rest of Iracal Island lies many villages hidden in the forests and on the mountain side. These highlands have been the site of many battles between the Sphinxes and Harpies. The latest war between them is being fought over the summit of Mount Litochoro, the highest point on Iracal Island. Litochoro's size and virtually flat top make it an ideal location for the giant predators to call home. As extra incentive, these two feuding races have come to view the ownership of the highest point on Iracal Island as a symbol of dominance. Interestingly, it was not the predators that set foot on the summit first, but it was the humans that were the proud owners of this mountain top for many years.
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Revision as of 08:01, 8 April 2011

Under construction

Iracal Island

Danger: Normal
Sub zones: Mount Litocoro, Torin city
Inhabitants: Under construction

Iracal Island lies in a very unstable zone of Felarya. As a result, it is surrounded by a sort of bubble of distorted space, time, and light. This field, is significant enough to make the island appear considerably smaller than it actually is. The radius of the field is said to reach a considerable distance around the island. Passing through the field to leave, or land, on the Island can have unpredictable and possibly dangerous effects. Some have reported a change in age ranging from 10 to 20 years, while others have vanished completely. These fatals occurrences are actually rare, but it's enough to deter the natives from attempting to escape the bubble, especially considering they still have to cross water patrolled by hungry Chlaenas just to reach the field. This has led many people regarding travel involving Iracal Island as a one way trip.

To the south east of the island stands the massive mount Litocoro and Torin city. The northern part is covered by a large forest, while the south give way to plateaux and highlands. Iracal Island has seen many battles between Sphinxes and Harpies. The latest war between them has started long ago, and is being fought over the summit of Mount Litocoro, the highest point of the island. The mountain's size and its virtually flat top make it an ideal location for the giant predators to call home. The two feuding races have come to view its ownership as a symbol of dominance. The harpies are definitely in control though, the upper hand, it was not the predators that set foot on the summit first, but it was the humans that were the proud owners of this mountain top for many years.



Mount Litocoro

Danger: Normal
Inhabitants: humans, harpies, dryads


Torin city

Danger: Low
Inhabitants: humans, harpies


Gaieochos Island

Danger: Normal
Inhabitants: Under construction


  • Credits to gt500x for many ideas to develop Iracal Island, and for the aieochos Island idea.